Nayeem Hossen Jim

AI Engineer • Game Developer • Dhaka, Bangladesh

Nayeem Hossen Jim

I build AI systems and gameplay systems that are meant to ship.

AI Engineer and Game Developer with 1+ year of experience building and deploying RAG systems, fine-tuning LLMs, and engineering Unreal Engine 5 gameplay mechanics. Skilled in Python, C++, LangChain, LangGraph, and Hugging Face Transformers, with applied MLOps and LLMOps experience in production work.

Portrait of Nayeem Hossen Jim
Current focus

RAG, LLM fine-tuning, Unreal Engine 5, Unity

Proof points

Impact at a glance

1+ year

Professional experience across AI and game development

40%

Reduction in inference latency after LoRA and QLoRA fine-tuning

91%

Accuracy for the real-time skin cancer detection system

About

Built for production outcomes

What I build

RAG applications, LLM fine-tuning workflows, computer vision systems, and gameplay systems that need to work in real use, not just in a demo.

How I work

I combine model development, deployment, and iteration with enough software discipline to ship production work without losing speed.

Profile snapshot

  • SummaryAI Engineer and Game Developer with production RAG, fine-tuning, and Unreal Engine experience
  • LocationDhaka, Bangladesh
  • Primary stackPython, C++, LangChain, LangGraph, Hugging Face

Skills

Core strengths

Programming Languages

  • Python
  • C++
  • C
  • C#

AI & Machine Learning

  • LangChain
  • LangGraph
  • Hugging Face Transformers
  • TensorFlow
  • PyTorch
  • RAG Systems
  • LoRA
  • QLoRA
  • Unsloth
  • YOLO

MLOps & LLMOps

  • MLflow
  • DVC
  • Docker
  • CI/CD Pipelines
  • Model Versioning
  • Experiment Tracking
  • Production Monitoring
  • n8n

Game Development

  • Unreal Engine 5
  • C++ Gameplay Systems
  • Blueprints
  • Unity
  • Blender
  • ShaderLab
  • HLSL

Databases & APIs

  • PostgreSQL
  • pgvector
  • MySQL
  • FastAPI
  • REST APIs

Developer Tools

  • Git
  • GitHub
  • VS Code
  • Google Colab
  • Kaggle

Featured Projects

Projects

01

Language modeling

LLM From Scratch

PyTorch • Python

Foundational language model build

Built a GPT-3-architecture language model from scratch in PyTorch and fine-tuned it for personal assistant tasks.

  • Custom SimpleTokenizerV2 with regex-based cleaning, vocabulary mapping, and unknown token handling.
  • Processed 50,000+ tokens per second on consumer hardware.
View repository
02

Efficient fine-tuning

Fine Tune LLM

Unsloth • Hugging Face • LoRA

Parameter-efficient adaptation

Applied LoRA and QLoRA to fine-tune large language models with a lighter training footprint and faster iteration cycles.

  • Reduced GPU memory usage by 60% compared with full fine-tuning baselines.
  • Cut training time to less than 20 minutes for new fine-tuning jobs.
View repository
03

Computer vision

Skin Cancer Detection

YOLO • FastAPI • JavaScript

Real-time medical vision system

Developed a full-stack skin cancer detection system with model deployment, API integration, and a browser-based frontend.

  • Reached 91% detection accuracy across 5 cancer categories in the test dataset.
  • Deployed on a VPS with sub-200 ms inference for live use.
View repository
04

Multiplayer systems

Multiplayer Plugin

Unreal Engine 5 • C++

Modular networking plugin

Built a modular multiplayer plugin in C++ for Unreal Engine with a focus on reusable architecture and multiplayer readiness.

  • Designed for Steam and Xbox-style multiplayer integration paths.
  • Structured to support reusable plugin-based workflows.
View repository
05

Gameplay systems

The Last Gods

Unreal Engine 5 • C++ • Blueprints

Third-person action game

Developed a third-person action game in Unreal Engine 5 with dynamic combat, responsive controls, and immersive gameplay systems.

  • State-machine-driven enemy boss AI with 8 distinct attack patterns.
  • Reduced player loop repetition by 50% in playtesting sessions.
View repository

Experience

Current role and impact

October 2025 - Present

Junior AI Engineer | Softvence Delta, Dhaka, Bangladesh

  • Architected and deployed production-grade RAG systems using LangChain and LangGraph, processing 100,000+ queries per month and driving a 30% increase in automated customer issue resolution.
  • Fine-tuned Hugging Face Transformer models with LoRA and QLoRA for domain-specific NLP tasks, achieving a 40% reduction in inference latency and measurable gains in task accuracy.
  • Established MLOps best practices across MLflow, DVC, CI/CD pipelines, and production monitoring, cutting deployment errors by 25%.
  • Built AI automation workflows with n8n and 10+ third-party API integrations to remove manual data-handling steps.
  • Developed a Bangla Sign Language detection model at the alphabet level using a custom YOLO dataset, reaching 87% detection accuracy in live-camera tests.

Education & Certifications

Education and credentials

Education

  • B.Sc. in Computer Science and Engineering, Uttara University, Dhaka, Bangladesh
  • CGPA: 3.5 / 4.0

Certifications

  • AWS AI Practitioner Challenge – Udacity
  • Advanced Learning Algorithms – Stanford University (Coursera)
  • Supervised Machine Learning: Regression and Classification – Stanford University (Coursera)

Awards & Leadership

  • 12th Place – Game Jam Competition, BUET CSE Fest 2024
  • Former Vice President – Machine Learning Club, Uttara University