© Nayeem Hossen Jim

Nayeem Hossen Jim

AI Engineer & Game Developer

About

AI Engineer and Game Developer specializing in production-grade RAG systems, LLM adaptation, and real-time Unreal Engine 5 gameplay mechanics. Currently working as a Junior AI Engineer at Softvence Delta.

Skilled in Python and C++, I build scalable workflows using LangGraph, LangChain, and Hugging Face. My practice covers the full lifecycle from LLMOps and MLOps to interactive game systems.

I bridge the gap between machine learning depth and robust gameplay engineering to deliver scalable, high-performance architectures.

Projects

GPT-2 From Scratch

Built a GPT-2 style transformer architecture from scratch using PyTorch. Implemented token embeddings, positional embeddings, multi-head self-attention, feed-forward networks, layer normalization, training pipeline and text generation.

PyTorch Transformers Deep Learning

ReAct Agent

Built a LangGraph-powered AI Agent implementing the Reason -> Act -> Observe workflow with MCP tools, PostgreSQL integration, FastAPI backend and Docker deployment.

LangGraph FastAPI Docker PostgreSQL

Bangla Sign Language Recognition

Developed a real-time Bangla Sign Language recognition system using YOLO, achieving 98% F1 score across 36 alphabet classes.

YOLO Computer Vision Python

Skin Cancer Detection

Built a full-stack skin lesion classification platform using YOLOv12 and FastAPI with real-time inference capabilities and 91% accuracy.

YOLOv12 FastAPI AI

AI Boss Fight System

Created an Unreal Engine 5 AI-driven boss system featuring Behavior Trees, adaptive combat behaviors, AOE attacks, spell casting and multi-phase encounters.

UE5 Blueprints AI Systems

Experience

Aug 2025 - Present

Junior AI Engineer

Softvence Delta

Built production RAG systems, LangGraph workflows, LLM adaptation pipelines, MLOps automation, and enterprise AI solutions.

Contact

Available for AI & Game Dev Positions